THE 2006 GAME CHEF PROJECT
Just a few important notices before we continue:
1) The Rules: Make sure that you click
on the "Rules" section above and are familiar with your responsibilities.
This year everyone who participates will be required to read, review and
score 4-5 games within two weeks of assignment. If you cannot meet this
obligation your entry will be disqualified. You may make more than one
game, but for every game you "submit for judging", you will
have to review that many more games.
2) The Tools: The
Game Chef Mailing List is for important announcements related
to the competition. The
Game Chef Forums at 1KM1KT are "the place" for
discussing your games, ideas, offering feedback, etc. Please log in and
make use of them! The information here on this page will not change much
during the course of the competition.
3) Can't Play? If you can't participate
this year, but you've participated in previous Game Chef events, and just
want to help judge, please email me at gamechef ATMARK gmail DOT com and
say "I want to help judge!". You'll be asked to review 5 or
so games once all submissions have been received. But hey, if you have
even a little time free, why not give it a shot anyway?
OK, having said that, here's the Themes and Ingredients for the this Game
Chef 2006:
The Theme is TIME.
That is not to say that your game will actually
involve any time-travel, history or anything like that. No, rather
your game must be completely playable within a certain time limit.
Pick up a board game or a computer game and they tend to tell
you how long it takes to finish "one game". How long
does it take to finish a "campaign" of your game? That's
what you'll have to decide. And you will have to build a game
that plays out with that time limit in mind.
Time will be represented by SESSIONS and
HOURS. You will choose one (and only one) of the following
ranges for your game:
1. Your Game is completely playable in 4
Sessions of 2 Hours each.
2. Your Game is completely playable in just 1 Session
of 2 Hours.
3. Your Game is completely playable in 3 Sessions
of 3 Hours each.
4. Your Game is completely playable in 10 Sessions
of 1 Hour each.
5. Your Game is completely playable over any number of sessions,
but lasts exactly 8 Hours total.
6. Your Game is completely playable in 2 Sessions
of 6 Hours, with exactly two weeks passing between
the first and second session.
Decide your time range from the list of six above.
Build the game so that it takes both session count into meaningful
consideration, and build it so that it's a completely playable
experience (from 'character generation' to 'campaign end') within
that timeframe.
STEP ONE IS TO CHOSE YOUR TIME RANGE.
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This year's Ingredients are in
two "packages". Choose the package that you want to
work with. Within that package, pick THREE of
the ingredients listed. You must use these ingredients somehow
in your game.
PACKAGE ONE:
GLASS
COMMITTEE
ANCIENT
EMOTION
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PACKAGE TWO:
LAW
ACTOR
STEEL
TEAM
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Again, simply choose one of the
packages above, and from that package choose three
ingredients.
STEP TWO IS TO CHOSE YOUR THREE INGREDIENTS.
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There is no registration required for your participation.
However, please do drop by the forums
at 1KM1KT to let us know what you're working on.
Submit your finished game no later than Sunday
19th, 11:59PM EST to gamechef ATMARK gmail DOT com. I'll keep
a running total of submissions received at the 1KM1KT forums.
IMPORTANT: When you submit the
game, make sure that you put the Timescale and
ingredients you used clearly somewhere on the
first page of your game (think "Report Cover"). This
is a requirement, and it greatly helps the judges determine quickly
what they should be looking for.
In the meantime, work on your game, tell us what
you're working on, give feedback to others, and get ready to review
your peers after the deadline.
STEP THREE IS TO GO! GO! GO!
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